﻿using EternalRoad.Client;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace EternalRoad.Components
{
    class WorldComponent : GameComponent
    {
        public World World { get; private set; }

        public WorldComponent(Game game) 
            : base(game)
        {
            World = new World();
        }
    }
}
